![]() However, it is possible to group them in six rarity "slots", ranging from "Common" to "Extraordinarily Rare". Once Hardmode begins, he upgrades to a Pulse Bow.ĭue to elaborate randomizer functions and dependencies upon several variables, it is nearly impossible to state an exact chance of an item being sold by the Traveling Merchant. If threatened by enemies, the Traveling Merchant will defend himself with a Revolver. ![]() He despawns if the world is vacated any time after he spawns. He leaves the same day at 6:00 PM, but can only do so once he is off-screen. The chances of him spawning are always the same regardless if the player is sleeping. Once the criteria are met, the Traveling Merchant has a 22.12% chance of spawning each day, appearing at a random time between 4:30 AM and 12:00 PM. He does not require his own house in order to spawn, and will instead spawn next to NPCs, including town pets, spending the day walking around them. He will not spawn during Solar Eclipses, the Goblin Army, Frost Legion, Pirate Invasion, Martian Madness or if the chat is open. The Guide counts as one of these, but the Old Man and Skeleton Merchant do not. In order for the Traveling Merchant to spawn, at least 2 other NPCs must already be present. This amount is increased by 2 on Celebrationmk10 worlds, and by 1 by using the Peddler's Satchel. ![]() His inventory is randomized and different every visit, selling 4–10 / 4–12 (average 5.47 / 5.97 see below for details) different items listed below. The Traveling Merchant is a unique NPC vendor who randomly visits the player's town for one day. For the Underground skeleton-like NPC, see Skeleton Merchant. For the early game NPC unlocked by having 50 or more, see Merchant. This article is about the NPC that occasionally visits temporarily with a random inventory.
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